Caroline Bishop
March 14, 2025 01:39
NVIDIA and Microsoft unveil revolutionary neuronal shade technology at the GDC, improving the game with the rendering and strengthening of performance fueled by AI. Over 100 DLSS 4 games now available.
Introduction of neuronal shade technology
Nvidia has teamed up with Microsoft to unveil revolutionary neuronal shade technology at the conference of game developers (GDC), marking a significant jump in game graphics. This collaboration aims to integrate AI tensor nuclei into the GPUs of Nvidia GeForce RTX ™ in the Directx of Microsoft, planned for the release in April. This integration should improve the gaming experience by accelerating neural networks in the graphic pipeline of a game, according to (nvidia Newsroom) (http://nvidianews.nvidia.com/news/nvidia-and-brosoft-open-netra-of-gaming-with-grybing-neural-shadingochnology).
Advancement of graphics programming
Neuronal shade is praised as a revolution in graphic programming, merging AI with traditional rendering methods. This technology promises to considerably increase image frequencies, improve image quality and reduce demand for system resources. Shawn Hargreaves, Direct Direct Director3D at Microsoft, underlined the potential of this technology to advance graphics programs through industry.
Updates of the Nvidia RTX kit
NVIDIA has also announced updates to the NVIDIA RTX KIT, which includes unreal engine 5 management for the characteristics of RTX Mega Geometry and RTX hair. These improvements allow developers to create games with a more complex exponential geometry, considerably improving visual quality and the realism of game environments.
Liberation of half-life 2 RTX DEMO
In collaboration with this progress, Nvidia publishes a new playable demo of Half-Life 2 RTX, presenting the latest improvements in the neural rendering. The demo, available on March 18, offers complete tracing of shelves, the multi-trame generation Nvidia DLSS 4 and other advanced technologies.
DLSS 4 milestones
Nvidia celebrates a milestone with more than 100 games and DLSS 4 applications now available. This technology, launched with GPUs of the GeForce RTX 50 series, was quickly adopted, reaching this step faster than its predecessor, DLSS 3. DLSSS 4 introduces the multi-trame generation, which uses AI to produce additional frames, considerably amplifying image frequencies.
Conclusion
The introduction of neuronal shade and the expansion of DLSS 4 underline Nvidia and Microsoft’s commitment to push the limits of game technology. With this progress, developers and players can hope for richer and more immersive game experiences.
Image source: Shutterstock
(Tagstotranslate) ai
👑 #MR_HEKA 👑